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Star Wars Jedi: Fallen Order - Second Sister 2nd Fight Arena

On Zeffo, I was in charge of creating the boss arena for the Second Sister's second (phew!) boss battle, as well as the transition into Miktrull's Tomb. This was an important narrative beat where the player learns the villain's true identity. I was responsible for carrying the environment from block-in to concept through final polish and bug-fixing. I collaborated with the design and combat departments to determine the necessities of the arena. The script called for the player to be thrown through a gate only to be saved at the last moment by a lasergate activating, so I collaborated with the cinematics and effects teams to realize the plot beat.

Assets were used from the Imperial kit and the Temple kit. I created the lasergate model and the pre-broken gate model, as well as the large destroyed statue. Level Design by Martin Badowsky. Lighting and Art Direction by Ken Feldman. Gate FX provided by Adam Bender, Sparks, and the FX team. Cinematic by Vahram Antonian and Sparks.